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| full-res image on my deviantart bit.ly/18tf3GC |
Wednesday, May 8, 2013
Tuesday, March 27, 2012
Blue Stasis // Rigel Sairen
& It's finally finished!
Rigel is the main protagonist of Blue Stasis, my 2d horizontal SHMUP/brawler. She is a Hydronaut, specializing in surface/underwater combat. She has a rocket-powered surfboard & her boots also have mini jet boosters. On the surface she uses a retractable beam boomerang, underwater her surfboard becomes a rocket-propelled sword. Yes, this is a surfing game. With explosions.
Rigel is the main protagonist of Blue Stasis, my 2d horizontal SHMUP/brawler. She is a Hydronaut, specializing in surface/underwater combat. She has a rocket-powered surfboard & her boots also have mini jet boosters. On the surface she uses a retractable beam boomerang, underwater her surfboard becomes a rocket-propelled sword. Yes, this is a surfing game. With explosions.
Wednesday, September 7, 2011
UI Exercise
My exercise for today, the in-game menu user interface. I can't deny my compulsion to load down the screen with information. Trust me I TRIED really hard to be a minimalist, lol. One constant in all of my games will be the scoreboard keeping track of how many times things happen.. important things, & sometimes random things.
Hitting LT will cause the screen to become aqua instead of cyan, as it is the boy's character page.
I've never made anything like this before & I need to stop before I add something else to it.
HUD Exercise
Just a quick initial preview of the heads-up-display. By quick I mean, this took like three hours... This is my first attempt at actual user interface design. Clearly I'm no environmental artist, as I opted for wireframey lines! But the mech looks... okay. Remember the point of this exercise was the HUD!!!
I really like the classic, pixelated look on the HUD for that retro 2d platformer feel.
Need more diagonal lines. But I'm going to bed now.
Thursday, September 1, 2011
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